Dev log #3 Fun and Realism Balance, Map Size, Features and Release Date?

posted Apr 17, 2016, 9:32 AM by Ben White   [ updated Apr 17, 2016, 9:33 AM ]
It's been quite some time since I've done a dev log so I thought about high time I did one! We have quite a few things to talk about so let's get started.

Fun And Realism Balance
While developing New Outbreak it was clear we had to find a certain line of what is acceptable while maintaining a realistic sort of world while also making sure the game is fun. To do this we take a hard look at features and make sure that it doesn't seem unrealistic while also making it enjoyable to do, one example is using melee weapons on a bicycle/motorbike, the way we are doing it saves a lot of time but also looks acceptable and possible. Another example is types of Zombies, we are keeping 'Special' Zombies to a minimum with only things like Armoured Zombies, we will also have a Dog Zombie, only one in the entire game is planned and I'm sure you can tell what dog that might turn out to be.

Map Size
At the time of writing the Map Size is "60000" by "40000", if you want to see how big that is go into gamemaker and set those as the parameters and you will see. We think making a big map is key to a survival experience to keep things fresh and balanced, meaning Bandits aren't nessesarily going to be located in your town but they may come over in small groups to scavenge.

Release Date?
If you haven't noticed we currently have a countdown counting down to August 1st which is our planned deadline, we will be releasing before then(Or after due to Xbox Certification) since after that date if it's not released or in release stages we won't have any more free time to work on it, we also believe that is a very good month to release in.

With a game a lot of changes will occur for better or for worse which is why I'm going to be talking about what features will be in at launch,after or probably not at all.

100% Will be in by launch. We will also be working on this after launch to make it better.

70% Sure it will be in at launch, we aren't going to cut corners and release something poor so if it has to happen then this will be released after to make sure it's a solid experience.

Online 40%, this was a main concern from the start, we had got some things in the work with Multiplayer but with how the game is developed it is quite hard to implement something that big, we will work on getting it in before and if not after release.
Local Survivors 90%, Local 2 Player with Dog 100%, The Dog is already done but the Local 4Player is something we are working on getting in which shouldn't cause to many issues.

As you can see our main concern in the Online portion, mainly due to how difficult it is, we won't give up on it but it is something that may cause issues and have to be cut unfortunately. Though our main priority was making a Solid Singleplayer experience and we are working hard on delivering this.

Thanks for reading this Dev Log, if you have any questions feel free to ask on the Steam forums!